.. | ||
demo | ||
FileSaver.js | ||
FileSaver.min.js | ||
LICENSE.md | ||
README.md |
FileSaver.js
FileSaver.js implements the W3C saveAs()
FileSaver interface in browsers that do
not natively support it. There is a FileSaver.js demo that demonstrates saving
various media types.
FileSaver.js is the solution to saving files on the client side, and is perfect for webapps that need to generate files or for saving sensitive information that shouldn't be sent to an external server.
Supported Browsers
- Internet Explorer 10+
- Firefox 4+
- Google Chrome
- Opera 11+
- Safari 5+
Unlisted versions of browsers (e.g. Firefox 3.6) will probably work too; I just haven't tested them.
Syntax
FileSaver saveAs(in Blob data, in DOMString filename)
Examples
Saving text
var blob = new Blob(["Hello, world!"], {type: "text/plain;charset=utf-8"});
saveAs(blob, "hello world.txt");
The standard W3C File API Blob
interface is not available in all browsers.
Blob.js is a cross-browser BlobBuilder
implementation that solves this.
Saving a canvas
var canvas = document.getElementById("my-canvas"), ctx = canvas.getContext("2d");
// draw to canvas...
canvas.toBlob(function(blob) {
saveAs(blob, "pretty image.png");
});
Note: The standard HTML5 canvas.toBlob()
method is not available in all browsers.
canvas-toBlob.js is a cross-browser canvas.toBlob()
implementation that solves
this.
Aborting a save
var filesaver = saveAs(blob, "whatever");
cancel_button.addEventListener("click", function() {
if (filesaver.abort) {
filesaver.abort();
}
}, false);
This isn't that useful unless you're saving very large files (e.g. generated video).