FileSaver.js ============ FileSaver.js implements the W3C `saveAs()` [FileSaver][1] interface in browsers that do not natively support it. There is a [FileSaver.js demo][2] that demonstrates saving various media types. FileSaver.js is the solution to saving files on the client side, and is perfect for webapps that need to generate files or for saving sensitive information that shouldn't be sent to an external server. Supported Browsers ------------------ * Internet Explorer 10+ * Firefox 4+ * Google Chrome * Opera 11+ * Safari 5+ Unlisted versions of browsers (e.g. Firefox 3.6) will probably work too; I just haven't tested them. Syntax ------ FileSaver saveAs(in Blob data, in DOMString filename) Examples -------- ### Saving text var blob = new Blob(["Hello, world!"], {type: "text/plain;charset=utf-8"}); saveAs(blob, "hello world.txt"); The standard W3C File API [`Blob`][3] interface is not available in all browsers. [Blob.js][4] is a cross-browser `BlobBuilder` implementation that solves this. ### Saving a canvas var canvas = document.getElementById("my-canvas"), ctx = canvas.getContext("2d"); // draw to canvas... canvas.toBlob(function(blob) { saveAs(blob, "pretty image.png"); }); Note: The standard HTML5 `canvas.toBlob()` method is not available in all browsers. [canvas-toBlob.js][5] is a cross-browser `canvas.toBlob()` implementation that solves this. ### Aborting a save var filesaver = saveAs(blob, "whatever"); cancel_button.addEventListener("click", function() { if (filesaver.abort) { filesaver.abort(); } }, false); This isn't that useful unless you're saving very large files (e.g. generated video). ![Tracking image](https://in.getclicky.com/212712ns.gif) [1]: http://www.w3.org/TR/file-writer-api/#the-filesaver-interface [2]: http://oftn.org/projects/FileSaver.js/demo/ [3]: https://developer.mozilla.org/en-US/docs/DOM/Blob [4]: https://github.com/eligrey/Blob.js [5]: https://github.com/eligrey/canvas-toBlob.js